Casting Heavenly Thunder nearby while they are fighting another player is mildly effective at wearing down their health, due to their largeness.There are 3 spawn zones between the 3rd building and the ramp down to the ice bridge at regular intervals. There are another 2 zones between the 2nd and 3rd buildings, the first zone is closest to the second building, the second zone is a little over 3/4 the way there. There is are 2 spawn zones between the 1st and 2nd building, one zone close to each building along the way between them. If you take too long to kill a reindeer, when the blizzard picks up again, another will spawn from the same spawn point. One reindeer spawns per spawn point per blizzard. The stretch between the 3rd building and the area boss seems to have three spawn zones, making them spawn very frequently requiring more kills in the area than usual to stop their spawning. Killing enough reindeer in each area will cause them to stop spawning entirely, making the way to the boss considerably less dangerous. They only spawn when the blizzard picks up, so that the player generally can't anticipate from where they will attack. Their evades will do damage if they jump into a player.Roll AWAY from the charging attack, not into it, as is usually the case with charging attacks.Įdit by Loghriff: Try the Santier's spear with stone ring to stun to the death (just spam two-handed R1 with a sufficient amount of stamina). I also tested infused versions with large club, and the reindeer seemed to be weak against dark (739 dmg with rob+1 and flynn's on sl 1) when lightning infused did barely over 500. I had Vengarl and Abbess, I could "pancake" them without the stone ring, and with summons.)Įdit: I this too, though didn't try with summons. The moonlight knight on GameFAQs points out that they can be pancaked with a downward great hammer attack (a la Large Club and Great Club 2HR2), provided the Stone Ring is used-but only when soloing!! I have confirmed this. These enemies can be staggered with two hits from a Great Hammers (total 120 poise damage). A Dark infused Sacred Chime Hammer hit for ~800 damage on NG+, killing them in 3 hits. These enemies seem to be weak to Strike damage.These enemies spawn at fixed points (quitting and reloading will cause them to respawn and rush at you from the exact same point this method also confirms that there is a random chance of them spawning two at a time from the same point). See the rules page for more information.Frozen Reindeer is an enemy in Dark Souls 2.Ī horse like creature made from ice crystals, with the horns of an antelope.Screenshots in the context of asking for help are acceptable.These spawn codes are most commonly used in console commands such as the PlaceAtMe command. Please take your screen archery to /r/SkyrimPorn. Find below a searchable list of all NPC IDs for characters, monsters, creatures, etc from The Elder Scrolls V: Skyrim on PC / Mac (Steam). Screenshots do not contribute to the discussion of modding or mod creation.No Screenshots (except to ask for help).Memes and gameplay stories do not contribute to this whatsoever. This is a sub centered around the discussion of modding and creating mods.Sexual content ( galleries / screenshots that involve sexual acts) is not. Posting about and discussing the use of these is fine. There are a wide variety of body meshes and armors that are NSFW. When you sign up for Nexus you agree to a ToS that says you will not do these things.
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